If given the opportunity, he strikes from ambush using greater invisibility to allow him to either pick pocket or fire off deep slumber or sleep, entangle and rays of exhaustion. He’ll never encounter the party whole, but tries to pick the PCs off individually. Any object to be manipulated must weigh 5 pounds or less.Īlby prefers the non-lethal approach for most larcenous encounters. Working at a distance increases the normal skill check DC by 5, and an arcane trickster cannot take 10 on this check. Ranged Legerdemain (Su) Alby can use Disable Device and Sleight of Hand at a range of 30 feet. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack). The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. Impromptu Sneak Attack (Ex) Once per day Alby can declare one melee or ranged attack he makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). Gear +1 shortsword, +3 sap, amulet of natural armor +3, bag of holding (type II), boots of striding and springing, cloak of elvenkind, clear spindle ioun stone, dusty rose prism ioun stone, ring of mind shielding, ring of protection +3, 1d3+1 random potions, 1d6 random scrolls, 1d3 random wands SQ Cantrips, evasion, gnome traits, rogue talents (fast stealth, trap spotter), trapfinding, uncanny dodge, woodland stride Skills Acrobatics +14, Appraise +9, Bluff +9, Craft (alchemy) +11, Disable Device +9, Escape Artist +9, Knowledge (arcana) +9, Knowledge (nature) +9, Perception +11, Sleight of Hand +9, Spellcraft +11, Stealth +14, Use Magic Item +11 Racial Bonuses +2 Craft (alchemy), +2 Perception Str 8, Dex 14, Con 14, Int 14, Wis 12, Cha 20įeats Combat Casting, Dodge, Greater Spell Penetration, Improved Initiative, Magical Aptitude, Maximise Spell, Spell Penetration Eschew Materials Spell-Like Abilities (CL 8th concentration +13)ġ/day- dancing lights, ghost sound, prestidigitation, speak with animalsĨ/day- laughing touch (melee touch attack, target can only take a move action for 1 round) Sorcerer Spells Known (CL 8th concentration +13)Ġth- acid splash, arcane mark, detect magic, mage hand, mending, ray of frost, read magic, touch of fatigueġst (8/day)- detect secret doors, identify, mage armor, obscuring mist, sleep entangleĢnd (7/day)- knock, locate object, obscure object hideous laughterģrd (6/day)- deep slumber, ray of exhaustion nondetectionĤth (4/day)- greater invisibility (CL 9th) Init +6 Senses low-light vision Perception +11ĪC 21, touch 18, flat-footed 14 (+3 deflection, +2 Dex, +1 dodge, +1 insight, +3 natural, +1 size)įort +5, Ref +9, Will +8 +2 vs illusion spells and spell-like abilities Male gnome sorcerer (fey) 5/rogue 5/arcane trickster 3
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